Mar 20, 2007, 07:54 PM // 19:54
|
#21
|
Core Guru
|
Quote:
Originally Posted by Seef II
Yeah, it's clean and I'm loving it.
Possible bug: solo killing a level 20 monster does not trigger the sound effect. (+100 xp)
|
Ah it's made to ignore 100, 250, and 500+ XP updates due to the fact those are given for quests and other misc stuff. I can fix that in a few weeks when I'm back in town.
|
|
|
Mar 20, 2007, 09:30 PM // 21:30
|
#22
|
Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
|
Quote:
Originally Posted by kunt0r
Ah it's made to ignore 100, 250, and 500+ XP updates due to the fact those are given for quests and other misc stuff.
|
Ah that must be why it triggered on a 400xp quest reward... One in Beacon's Perch iirc
Fantastic mod btw, should be great at VoD for mass archer massacre, can't wait
|
|
|
Mar 21, 2007, 12:11 AM // 00:11
|
#23
|
Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
|
The Unreal sounds are meant for FPS games.. This hardly belongs... :\
|
|
|
Mar 21, 2007, 01:14 AM // 01:14
|
#24
|
Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
|
Hahahahaha this is so fun lol. Great job.
|
|
|
Mar 21, 2007, 01:26 AM // 01:26
|
#25
|
Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
|
Were do i put the "Graphics.dll" thing? kinda a newb to this
*Edit* didnt notice the Read me thing
ganna go see if i got it right
Last edited by onerabbit; Mar 21, 2007 at 01:37 AM // 01:37..
|
|
|
Mar 21, 2007, 02:42 AM // 02:42
|
#26
|
Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
|
Having never played UT, I was clueless as to what these sounded like... I found this little flash soundboard that helped quite a bit. =)
http://www.csupomona.edu/~leeli/DOTA...lstarssnds.swf
|
|
|
Mar 22, 2007, 08:05 PM // 20:05
|
#27
|
Ascalonian Squire
Join Date: Jul 2006
Location: South Carolina
Guild: Heroes of Thermopylae
Profession: R/Mo
|
Is it just me or does it not work on insects?
ie Rockshots and Veldt Nelphias (i farm them)
Last edited by Black Ops Ranger; Mar 22, 2007 at 08:09 PM // 20:09..
|
|
|
Mar 23, 2007, 03:40 AM // 03:40
|
#28
|
Core Guru
|
Quote:
Originally Posted by Black Ops Ranger
Is it just me or does it not work on insects?
ie Rockshots and Veldt Nelphias (i farm them)
|
Do you get XP for killing them at all? It should work on everything you kill, or get XP for being near by as it's killed.
When I get back in town in April (I'm a truck driver so I'm often gone for 2+ weeks at a time, I'm using freeby internet at a hotel atm) I'll be changing the way it works and start working on a Mod Development Kit so anyone with a bit of programming experience can create mods. You can read more about it in this post here: http://www.guild-hall.net/forum/show...6&postcount=43
|
|
|
Apr 02, 2007, 06:43 PM // 18:43
|
#29
|
Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
|
Hmm, just wondering before I use it, how much computer memory does this take up? AKA if you were to get a chain of 10 kills in a mass AoE (all at the same time), would it slow down the computer? I run all my settings on high, even while I'm in GvG/HA my computer doesn't slow down at all (except for right when all the teams come in range of each other and there's a small lag spike).
Last edited by Ekelon; Apr 02, 2007 at 06:46 PM // 18:46..
|
|
|
Apr 02, 2007, 06:53 PM // 18:53
|
#30
|
Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
|
ekelon, my computer sucks a lot, and it doesn't slow it down at all.
|
|
|
Apr 02, 2007, 11:00 PM // 23:00
|
#31
|
Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
|
You. Own. Love the mod.
|
|
|
Apr 03, 2007, 12:55 AM // 00:55
|
#32
|
Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
|
This is great that GW is entering the phase where it can be modded to some extent.
...and so far nobody has seen any complaints from ANet? IIRC, they used to be banning people senselessly for using "third party programs" integrated with GW.
Speaking of which, is this program like an .exe that you need to start up, or like a little .dll that won't attract much attention? Also, does it run inside the game, as a separate application, etc?
Other than that, keep up the good work.
|
|
|
Apr 03, 2007, 01:16 AM // 01:16
|
#33
|
Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
|
I just used this in game, wow, haha. I'm keeping this for good (maybe taking it off if there's a GvG, but even then.)
Eldin, this is a litte .dll that doesn't really do anything, in fact, you never even open it! Just unzip it, drag it into the Guild Wars folder. Then, the next time you run guild wars and go kill something, you'll hear a "Headshot".
|
|
|
Apr 03, 2007, 03:20 AM // 03:20
|
#34
|
Raged Out
|
you can remove this just by deleting the file right? (i mean the extra thing we downloaded)
|
|
|
Apr 07, 2007, 05:23 PM // 17:23
|
#35
|
Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
|
Doesn't seem to work.
At all.
What gives?
It just beeps up some message about "unable to auto-update"... then starts GW as normal. No sound difference. Nothing.
v_v;
|
|
|
Apr 07, 2007, 08:23 PM // 20:23
|
#36
|
Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
|
Quote:
Originally Posted by SotiCoto
Doesn't seem to work.
At all.
What gives?
It just beeps up some message about "unable to auto-update"... then starts GW as normal. No sound difference. Nothing.
v_v;
|
I'm getting this message too
|
|
|
Apr 07, 2007, 09:01 PM // 21:01
|
#37
|
Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
|
Quote:
Originally Posted by SotiCoto
Doesn't seem to work.
At all.
What gives?
It just beeps up some message about "unable to auto-update"... then starts GW as normal. No sound difference. Nothing.
v_v;
|
bleh i did too, sucks i wanted these sounds XD
|
|
|
Apr 08, 2007, 05:20 AM // 05:20
|
#39
|
Raged Out
|
Quote:
Originally Posted by SotiCoto
Doesn't seem to work.
At all.
What gives?
It just beeps up some message about "unable to auto-update"... then starts GW as normal. No sound difference. Nothing.
v_v;
|
yea took it off because i got tired of clicking that off.
Just curious are you going to make any different sound mods in the future? Thatd be sweet if you had like mortal combat ones or something. You get close to killing someone and it says FINISH HIM! Or you kill them and its like Fatality, Brutality, blah blah blah.
|
|
|
Apr 08, 2007, 06:24 AM // 06:24
|
#40
|
Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
|
Guessing anet's sound- and netcode changes blew this up.
edit: it is fixed, see http://guild-hall.net/forum/showpost...9&postcount=73
Last edited by Seef II; Apr 08, 2007 at 07:26 AM // 07:26..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:27 PM // 15:27.
|